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One of the Best Ships You Can Make in Starfield Max Stats and Functional Complete Guide | Updated – Transcript
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Summary
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- The Grand Zagara 2.0 ship guide provides a complete build walkthrough for 800,000 credits with upgraded stats.
- Piloting level four and starship design level four are required to qualify for high-end modules on the ship.
- The building process involves purchasing parts across multiple locations including New Atlantis, Hope Town, and New Homestead.

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Hello everybody and welcome to another Starfield ship building guide. Today DigFig Industries has a doozy for you all. Without further ado, we introduce you to the wonderful amazing Grand Zagara 2.0. Everything has been upgraded. Every single stat is better.
It is cheaper. It is a full package here. We have taken our accumulative knowledge over 500 hours in this game and piled it into this one ship. for you all to enjoy. While we enjoy this beautiful fly around of this ship, this video will be chaptered for your easy navigation. There will also be a pinned comment below with notes. This video will include the required skills for this ship, the stats, then we will do an exterior tour and interior tour. We will then do a shopping list and go over
where to acquire every single piece. We will then do a Lego style building for this. I will then talk about the crew and the skills required to get some of these stats that you see on the screen here. Then we will do an outro screen. What an intro coming from those people over at HQ. Hey, let's get into what skills you are going to require to take this beautiful ship home from the showroom 4. We cannot let you leave the door without knowing you have a class C ship license. So, you will need piloting
level four. And you will also need starship design level four to be qualified for some of these high-end modules on the ship. But don't worry, we do have a lesser versions for you and you can upgrade later at a reduced cost.
So, you're still interested in the ship. Let's talk about what you're going to get for your 800,000 credits, 100,000 cheaper than the original Z, the Gara. You will start with 600 fuel, more than enough with the proper skills to travel all the way across the known systems.
You get 1,545 hull points, enough to take a little bit of a beating out there, cuz we know what you heroes get into. You have 10,800 cargo. I repeat, 10,800 cargo. That is an increase from Zagara and you have a 41 power reactor with the proper crew. You can have eight crew members, the maximum allowed by any patrolling force in space. You have a jump of 30 lighty years. And this
showroom floor model has 5,439 shields. We are still working out some quality control issues at the manufacturing plant, so yours might be a little bit higher, a little bit lower. We can compensate you with some credits to make up for the difference. So, don't worry about that. The interior consists of four completely customizable HABs.
With our legendary reputation, we have open contracts with every single HAB manufacturer. We can install whatever you want, when you want, and at no extra cost. Just tell us what you want. This ship is bristling with 12 top end particle beam weapons so you can reach out and touch people at almost 4,000 m.
Packing a total punch of 377 firepower at a cost 800,000 credits. A steel by today's standards with a mass of 4,274 leaving you one mass to work with before you lose mobility cuz we managed to keep that at 100 with 130 top speed. She is a nimble, fastm moving ship for its size.
With all that pesky paperwork out of the way, let's begin the walkaround section of this video. We start off here with some very distinctive differences. We have these super aggressive weapon pods on this outside here. We have 10 new gorgeous radiators with a massively upgraded armor suite. And we have a brand new sensor suite package for this ship. Uh, but we still maintain the distinctive outline of a Zagara.
Everyone will know you are on a Digfig Industries topofthe- line ship. When you show up, they will know exactly who you are and you will instill hope in your allies and fear in your enemies. That being said, we have taken some community feedback. We have changed the color of our demonstration ships. And we have also moved the landing bay to the front for easy convenience entrance and exits.
And just look at these weapon pods. And you can see the upgraded armor package up on top here. And it just starts to highlight how distinctive and amazing the lines are on the ship. We still have our exclusive contract with Straoud for these 6830 engine packages. Completely experimental. Not everyone has access to these. We've added two new huge heavily armored landing gear here to support all the extra armor weight. And we know you guys like to take a beating out in space. And we guarantee this thing will
bring you home in one piece every single time. Still have this massive engine package back here. So when you land, everyone knows you mean business. And this thing just looks like it's going to scream for how huge it is. You've got four reserved fuel tanks back here. These do have trackers on them. So when they are empty, feel free to jettison them, especially in combat cuz you don't want that extra weight back there. And we will pick them up and refuel and deliver to your registered home base on all of your paperwork. Now, if we can squeeze in here, we'll show some other modifications we have made. We have put
all of the maneuvering thrusters on the inside here to protect them from fire during combat so you can maintain perfect mobility. We have four primary external fuel tanks here armored to the wazoo uh with systems in place. So if you take a hit in them, they will vent and not cause a catastrophic explosion inside your ship. And if we jump up here, you can see this beautiful silhouette up here. Got the huge upgraded armor package. Some more showcasing of it. Up here we have the new 10 radiator system on this with
patented selfsealing coolant inside. So if you take a hit, they will selfseal and continue to operate at dang near 100% efficiency. We have the three primary radiators up here for your engine packages to run your boost as long as possible. We still like to tuck the shield generator away in here because you know what? I'd rather an engine take a hit or a radiator take a hit than my shield generator cuz the shield generator is what guarantees we come home in one piece. It's absolutely amazing thing. Uh this technology up here, we're not going to talk about the person that this one is going to has
spent a hefty fee to get some top-of-the-line experimental military technology up there. And Vasco is actually here just to protect that technology. Now, let's begin the interior tour part here. This current model has four Demos halves in it as requested by the purchaser and we fill all requests. So, if we look off in here, oh, it's a wonderful day, Omar. We have a beautiful little galley here starting off in a Deemos all-in-one.
We've got the four beds so the crew can sleep in shifts. And if we come through here, straight across, we now have our infirmary. This will have a research station and a pharmaceutical lab in it. Pleasure, Captain. It's a wonderful pleasure to meet you, too. I didn't even know they ever actually like fiddled with those things and took it apart. That's really, really cool. Oxygen papers, we know you heroes like to get into some things. We don't know what you're going to find poking around those derelcts you find in space.
And if we take a left, we come in here to a workstation that has a weapon bench, a space suiting bench, an industrial bench that is currently being used, and a second research lab cuz you can never research too much while you're going about your journeys. And if we come straight across, then we will now come to the captain's quarters here, which is a beautiful little Demos captain's quarters. You got the navigation thing here, so if you don't want to go out there in your PJs and uh ruin everyone's day, you can just do your navigational command orders from here. And uh in the Demos world, you have to be the toughest person on your
crew, so you sleep on a freaking plywood bed. Maybe it's a metal slab. I don't know, but it cannot be that comfortable of a bed. And uh we're going to move across here and take a right and go to our captain's quarters, not the captain's quarters, to the cockpit. The ship is just a giant cross. It's super easy to navigate. And uh yeah, this is the giant Deemos cockpit. It has a navigation table if you don't want to wait for the animation at your chair to travel around. It's got a little side room here for your crew to strap in and sit down when you're going to do some crazy maneuvers. And you've got another
secondary room over here for people to relax in. My favorite part about this entire thing is these flat bits right here because like at night, you can just sit here and look for the stars, sleeping. Just a gorgeous little place to hang out. And now that is the interior tour. We're going to jump on over to the ship that we're going to go shopping in. And just like that, I'm staring into the depths of your soul.
This is the ship I'm going to be bringing to manufacture this ship. It's called the Rambler 2. You can buy it into Atlantis for 70k. I make all of my videos under the pretense that whatever you bring is getting deleted. So, I don't care what ship you bring. You bring whatever the heck you want, whatever you don't want, whatever you do want. And we're going to blow it all apart. Doesn't really matter. Uh there are pieces you cannot buy at your outpost landing pad. So, if you plan on crafting all this here, when the shopping list pop up at every single stop, there will be little asterct ones.
You have to go there and buy those. You cannot buy them at your outpost. It's unfortunate we can't, but either way, that's how things be. So, let us head on to our very first stop here. We start everything at New Atlantis just because people know where it is. It's a good central point to start things even though it's not very central in the galaxy. We're going to zoom all the way out here. We're going to be going to Voli 2. We're then going to click on Voli to alpha and we are going to be rotating the plan around till we see on neon core and then we're going to click
land. Then we will get these beautiful soulless black loading screens because apparently the game doesn't want to use any of my screenshots because apparently we have no soul because that's just how someone commented about these and now it's a thing in all my videos. Once we are here, we're going to look left. We are going to walk around and there's going to be this Straoud store that they put the sign really far over here so it's hard to see but it's also on the window. We're going to head in here and there's a wonderful old lady in here who's going to greet you and we're going
to completely ignore her and we're going to look left and we're going to access these terminals. Bam. Just like that, we're going to view modify. We're going to go to ship builder. And now there should be a shopping list on your screen. Again, the asterric ones you cannot buy at your outpost. You have to buy here. So, pause the video, take a screenshot, or just pause it, leave it up. I don't care. Or rewatch it 1 1600 times. Help the analytics. Did you guys pause it yet? Come on. We're pausing it.
We said pause it. I'm just going to wait a little little bit longer. Is it paused? Have you bought all the pause stuff? Pause. Pause. Pause. Pause. Okay, we have paused it. Now that you've purchased everything, you should have this mandering of parts somewhere on your screen. I will be doing these top down views at every single shopping list. This one will be a little bit longer cuz we're going to talk here for a second. These reactors, jump drive, and engines all require specific things.
These are going to require level 60. So if you're not and you cannot purchase these, just buy the best ones you can. There is no better place to buy these two parts here. Now, these cell 683 engines, if you do not have access to these, they are from the primary story quest where you do some missions for Walther. That means if you are an NG plus and you have skipped the main story quest, you cannot buy these. You will have to buy the one version lower and you will have to trade out some of your cargo space or your maneuverability to
build this ship. That being said, if you meet all the requirements, you should have one J52 gamma drum drive, one pinch 8Z reactor, six cell, 6830 engines, two Stroud Engine bracer A's, one Stroud Nose Cap B4 top, four Stroud Nose Cap C port forwards, two Stroud Nose Cap D port fours here. Now, you're going to have a whole bunch of errors thrown up here on your ship. I dragged mine all
the way over here. I'm going to bring it over here. We are going to delete. We are going to pull off. We are going to delete the draft drive. We are going to delete the reactor. We are going to delete the engines. And we are probably going to have to buy extra landing gear. Now, you are just going to fit all of this stuff onto here. And I will show you how I did it. Now, you can see here that I made a Frankenstein ship. I literally just bought a whole bunch of Straoud Companion 1x1 ones. Threw them all here. Slap the engines on the back.
Threw all the bits on. bought a whole bunch of the crappy landing gear here just so this ship can fly with no errors. Now you can choose to either fly this thing around because it's fun to fly a Franken ship around occasionally or you can use one of your good ships while this just sits in your hanger. But for us, we're going to head off to our next stop here, which is going to be Hope Tech. So, we're going to be backing out of here and going to the map. We are going to be looking for the Val system.
And the Val system is actually a little bit hidden. You should be looking for Narion and it's underneath there. So, we're going to click on Valo. Then, we're going to click on Pavlo. Palo. Someone made fun of me for how I say this system. Palvo. I don't know. Either way, pronunciation hard. We are going to be heading to Hope Town. We're going to watch one of these beautiful loading screens now where there's actually a picture here. It's not solless when you're flying planet to planet apparently. Uh, but it was before. So, I don't actually know. The game doesn't