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I Let AI Manage My Oxygen Not Included Colony. It Became My Worst Manager. – Transcript

Video by Retry Mode Games · Watch the original on YouTube

Summary

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  • The speaker built a mod that sends Oxygen Not Included game telemetry and resources to a pair of AI models for tactical and strategic planning.
  • The AI models provide colony assessments, priorities, and guidance such as building an outhouse, a wash basin, and a Mealwood farm.
  • The creator concludes that while the setup technically works and gives reasonable guidance, it fails to recognize completed goals and panics frequently.
Video thumbnail: I Let AI Manage My Oxygen Not Included Colony. It Became My Worst Manager.
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So I built a system that watchesmy oxygen not included colony in real time. Every resource, event, dupe mistakeand it feeds it all to AI. What if AI could actually cut throughthat chaos and run a successful colony? Here's how it works.

I built a mod that sends the game telemetry,resources, events, visible map data to a pair of AI models. One handles the technical stuff, the other onezooms out and does strategic planning. What comes back is a colony assessment, priorities,short to midterm goals that I will follow as closely as I can.

Let's see if this thing can actuallykeep the colony alive. Shall we start and see whom we have here? The first one is Higby who is a construction expertso all the buildings will be covered. Not much else to say. Let's keep them happy otherwisethere will be a lot of screaming.

Then the second dupe is Quinn and Quinn isour scientist that is super helpful in the beginning. They have a few things. One is they will consume extra food if there is stressand then they require light to sleep.

Lastly, we have Jean who is an excavation expert,our little tunneling machine. The planetoid looks... It's just normal. We have a lot of water to work with and then there'sa lot of algae and coal and copper oreand there's nothing too disturbing if you ask me.

And now let's proceed with looking atour first guidance from AI. 25-plant Mealwood farm is a great goalfor a population of five duplicants. That makes a lot of sense.

Then we have sustainable oxygen production. That's what we need for sure. And then basic morale. Construct barracks. Great Hall. I think that that's great. And it's missing hygiene, I guess. But then we see immediately that the hygiene questionis covered in the first immediate steps that we need to do.

So there's a little priority here. Immediate means now, obviously. And then next three, five cycles. So now. We need to do outhouses. An outhouse and a wash basin and one research centerand manual generator and a battery.

I think that's a guidance we can work with. Let's unpause the game and see. So we obviously need to dig up a little bitand find the required resources. There will be a little bit of supportand initiative on our end when interpreting the commands.

We'll see how far we can develop. Oh, look at this. We're already red. And the red comes from everyone suffocating and they havethis low oxygen debuff, which I think is natural becausewe're diluting the amount of oxygen, right?

There was some pressure here and now we are excavatingand it gets... The pressure gets lower. But it's fine. The initial Oxylite will keep us happy. Let's also talk numbers here.

The numbers here are changing a little bit. Now we need two outhouses. Now it's one outhouse. Things are changing quickly around here. Let's try to stick to what it asks us to do. Let's do the outhouses first.

Let's see how big is the room. The room is way too big here. Let's maybe have it... Not way too big, but just a tiny bit too big. We can offset it by moving a door. Beautiful.

So, mineral deoxidizer. No idea what that is. Manual generator and a tiny battery will do that. So, deoxidizer works. The word makes me think we're talking aboutoxygen production and what we have hereis oxygen diffuser instead.

Let's build that rather. It also could be that this is the actual wordthat the game uses. It's likely the scenario and then the mod doesn't knowhow to translate it to what we see on the screen.

So, I will just check that later. So, the highest priority is in this one. First, let's have the highest priority here. And then we need a manual generatorand a battery to feed it, obviously.

And then we need an electric building,which requires at least one wash basin. I think that is doable. And this is what we will do now. At least one. Can I have two?

How do I interpret? I mean, two would make sense, right? It also requires water pump. Does it say anything about water pump now? No, not really. Five planter boxes.

Well, this needs some research. And we don't have anything about research. Any guidance on that so far? And we don't have any informationabout the water pump. And I think we can also safely dig things aroundjust a tiny bit without any specific guidance,because I don't know, what's our idling move?

Are we literally idling or should we takejust a tiny bit of initiative here? We have some calories, of course. That is long enough,but five cycles, I think that's a lot of time. We still have ahead of us.

Planter boxes will require research,so can't do sanitation. Is it actually a proper latrine? Yes, it is. And then research center.

Do basic farming. That is new. We are going to do that. Here it goes. There's research center. And let's also default it to a bit higher. Higher priority. And dig a two tile deep pit at the lowest levelof the main base to passively collect.So this is our carbon pit.

Well, this is actually useful. By the way, just commenting on the priorities,I think it makes perfect sensewhat it is asking us to do. I would maybe focus on having barracksat this point.

And also making these things actually workby, you know, instituting the water supply. I mean, having a pump or something. Let's have a look. Power generation to resolve suffocation. Power generation is not a problem.

There was something about this farming thingor basic farming. It's no longer here, but I guess we could do itbecause we remember we have a little bit of memory. Would that be cheating? I generally don't know, but now we're being askedfor employment research, which is new.

That is for water cooler, no? And I have no idea what job board is. Let's do the employment. Well, the pit is doing its job. It's doing exactly what it's needed for. It's collecting the carbon dioxide. So that was a smart move.

Suffocation is a big, big challenge. And we need to acknowledge that it's kind of hardfor the AI to reason about what's going onbecause it doesn't have any visual information. Maybe in future we'll do that. But at this point, it's just working with some eventsand maybe some room numbers, IDs,which seem to be fairly random or at least appear so to the model.

Task maximum priority for one duplicant. Let's do that. I'll go with Quinn, so that they can createa little bit of charge on this battery. For them to use the lab.And then builder will build, and digger will dig.

I also don't know if I saw that correctly,but at some point it has identified that Quinn requires some lightfor proper sleeping, and it suggested to providea light source for them.

But it just disappeared.I guess it's not as urgent as other things. Exactly the research, yes — basic farmingis needed for the planter box. I don't think it actually has like good awarenessof what research is needed for what buildingat this point.

Frequently asked questions

The speaker built a mod that sends game telemetry, resources, events, and visible map data to a pair of AI models.

The AI suggests immediate steps including outhouses, a wash basin, one research center, a manual generator, a battery, and a 25-plant Mealwood farm.

The system struggles by failing to recognize when goals have been achieved and panics frequently when duplicants temporarily experience low oxygen.