N-tertainment X-tended · Transcript · · Updated
Brand-new Console Recomps - I tested all of them, so you don't have to – Transcript
Video by N-tertainment X-tended · Watch the original on YouTube
Summary
AI-generated from the transcript. Verify details against the source video.
- The speaker tests OpenC and C64, a PC version of Command and Conquer for the Nintendo 64 recreated with 3D polygons.
- The video covers various console recompilations and ports for PC, including Dragon Quest 9, Dragon Ball Z Tengai 3, and Vice City Stories.
- Later tests examine other ports such as Burnout Revenge, Skate Recompiled, and a redesigned engine for New Vegas.
Key moments

Use this video with Pro
Reading, copying and transcript downloads are free. Create saved AI results for this video with a signed-in Pro account ($9/month).
Transcript
Search ignores accents. All transcript text stays visible.
Guys, we have a stacked show, so no time for intros. Let's just get started with our one and only N64 port of this video, and that is OpenC and C64. As the name suggests, it's a PC version of Command and Conquer for the Nintendo 64, including Red Alert, but recreated with 3D polygons instead of sprites. It has enhanced visual modes and a new renderer, which was written from scratch. Now, obviously some hectic
voodoo [ __ ] was happening here to port one of the most unexpected console games to PC and Mac. All I have to say is what the hell, dude? Of course, I have a question. Why didn't they just do this with the native PC version? I'm stumped, but here it is. It just occurred to me that I've never made a Nintendo DS video for my channel, so it's probably fitting that Dragon Quest 9 would be the first DS game I ever tested. It was released during the twilight of the handheld's
life cycle and managed to make the most out of limited power. The PC port is all right, but I did experience some screen tearing due to VSSync not being available. Widescreen does work and you can apparently play with friends online. I didn't see a download option for Android users though, and this game would be perfect for mobile users. There aren't that many PS2 projects worth talking about at the moment, but Dragon Ball Z Tengai 3 is one of the highest rated PS2 recmps out there. In fact,
only Open Goal is currently above it, and that project has been around for years. So, how good is it exactly? Well, you know, Todd Howard's cutesy anecdote about games just working. In the scenario he's describing, Dragon Ball Z 10 Kai-Chi would be one of them.
Everything just works as it should. There are no surprises here. And yet, the graphics far exceed anything that emulation could deliver. We already know about the Liberty City Stories recmp, which is based on the PSP version. That one is okay, but its installation process is fairly complicated. Vice City Stories Recomp is a different beast entirely. It's based on the excellent PS2 version, and it has a very easy setup process, relatively speaking. Of
course, it's already fully playable according to the developer, but since it's still brand new, you should expect some technical issues. I saw minor artifacting on vehicles, and it seems to be caused by broken reflections. Also, I wish control mapping would come with proper descriptions. I don't know what each button is for. Either way, you could wait for updates, but I hear there's another PC port coming, and apparently it will be even better. We'll
have to wait and see. Gran Turismo 3 Revisited is a fairly big deal since it reimplements the game's entire engine for modern platforms. Now, that comes with its own sets of challenges since visual effects can behave in totally unexpected ways, like here with the dust particles. Clearly, there are some transparency issues that need to be sorted out, but otherwise, it seems all right. I believe you can already apply a texture mod to enhance the graphics
further, and there's no denying that having this on PC will open up the game for extreme modifications moving forward. I'm sure some Bright Sparks will figure out how to increase the roster of vehicles and upgrades as well. The Metroid Prime 2 port has several quality of life improvements like the ability to skip elevator rides. It doesn't sound like a big deal, but believe me, it is. You can also skip cutscenes and make optional tweaks like morphing faster into a ball and using
the mouse for aiming. Of course, I should mention the visuals, and the PC port manages to enhance just about every facet of the graphics, including the post-processing. The transformation is especially noticeable when you're in exteriors. It looks like the engine has been upgraded with some deferred lighting effects, and it's doing it at a locked 60. Very impressive. Pickinet is a brand new launcher for F-ZeroGX. It's mostly meant for online lobbies, and while you can play single player, it
seems to be more of an afterthought. Widescreen doesn't seem to work either, even though I selected it in settings. There's really not much to say since this just dropped the other day. The performance is not bad, and the sand ocean level is a good indicator of how well the game will run on PC. Since there were no blips on the frame counter, I must assume it's well optimized. Project Tandem is a multiplayer focused recmp of Mario Kart Double Dash. Now, as you know by now, I prefer single player, so I chose not to
race against humans, but I do remember playing with my little nephew several years ago, and I was never a fan of how the second player was basically just a passenger while the first player was doing all the driving. Sure, you can swap their positions, but if someone held a gun to my head and forced me to play online, I would rather choose Mario Kart Wii. By the way, the Wii version also has a PC port, and it's easily the best way to race against friends, in my humble opinion. I suppose the main draw
of playing Umbrella Chronicles on PC would be mouse aim. And in that regard, this recmp offers a much more satisfying experience than playing it on Wii. Don't get me wrong, the Wii remote was fine, but mouse input is far more precise. To be fair, Dolphin was already delivering something similar, but with the recmp, it's plugandplay. No more need to configure controls. I should also mention that the visuals have received a noticeable bump and even adds ambient
occlusion as an optional setting. Back in the day, Darkwatch missed out on a PC release because of poor sales on consoles. But now we get to play this underrated gem with all the amenities that we expect from an official port. Mouse and keyboard support is crucial for a game like this. And here it's not only included, but fully customizable.
This is also the first recmp I've seen where you can adjust the field of view for your weapon. You can even install an HD texture pack, which you can download from a GitHub link. So, the result is Dark Watch has never looked better or played better. I was having so much fun that I played nearly the first half of the campaign, which tells you what a treat this is for PC gamers. It's a 10 out of 10 for me. This was my first time playing any Risport game, and it's a bit disappointing. I know it's more of an
arcade type experience, but it feels too mindless for me. Bear in mind, I grew up on Colin McCrae 2005 and Richard Burns Rally, so it's pretty tame in comparison. So, enough of me dunking on the game. The PC port is competent and there are no bugs, so at least it runs great. Since we're on topic, let's talk about Colin McCrae Rally, then. The 2005 release was heralded as one of the best Rally games of the sixth generation. You could argue that this recmp is
unnecessary since there is already a highly competent PC port available, but this one is 64-bit and comes with full controller support. Having said that, why is there only a Windows version? Surely Mac and Linux gamers would appreciate it even more. Until doing research for this video, I had never even heard of this Nightmare Before Christmas video game. And that's quite strange since it seems to have a very impressive art style. The PC port even
has full ray tracing support which makes it look far better than most games from its generation. However, at the time of me making this video, there are some unavoidable problems with audio. sound effects will loop indefinitely to the point of driving you insane. I started over hoping that it was just a one-off issue, but then another sound started looping. I really wish developers would release these ports when they are ready.
Everything or Nothing is probably the best thirdp person shooter based on a Bond license. Unfortunately, I was playing the Euro version, which for some reason had French dialogue and subtitles. It made it impossible for me to understand what was going on, so I couldn't follow basic instructions as a result. What little bit I played seemed fine, but I couldn't get very far because of the language barrier. Just before I uploaded this video, the recmp got a brand new release, which now supports the US version as well. And I would highly recommend that you get that
one instead, at least if English is your first language. Last time I played Blinks 2 on Xenia Canary, I got terrible performance, so this recmp is most welcome. It was locked to 30 frames, but I never experienced any dips, which is the preferable outcome. The only bug I found was with the water renderer. I can't remember if it's supposed to look like that, so I'll reserve any criticism. For the most part, I'm quite happy with this one, even if it's not
100% perfect yet. It's early days still. Bloody Roar Extreme Recomp was designated for the game's Euro release, but my US version worked just as well. I know it's not the most graphically impressive fighting game ever, but its fast-paced gameplay is fun and stimulating. It plays a lot like Dead or Alive, but its gimmick is that fighters can transform into hybrid creatures. The Recon itself is nothing elaborate. You
can raise the resolution and turn on widescreen. But like I said, Bloody Raw has always been a good series, and I know it was popular on Xbox. Onimusha Warlords is less known in Western countries, but just know that it's a survival horror game with eastern mythology woven into the story. It's made by Capcom, so it shouldn't be a surprise. The Remp is bare bones for now. Widescreen kind of works if you don't mind stretching the screen, so
just stick to 4x3 aspect ratio for now. MK3D Online is a launcher that allows you to play all three major Mortal Kombat games against people online. These include Deadly Alliance, Deception, and Armageddon. The single player works fine as well, and the games run at your desktop resolution with widescreen included. This is perhaps the only fighting series I would consider playing online, and only because my main Discord contributor loves these games so much. Futurama missed out on a PC port
back in the day, and for several reasons. Developers just assumed there was no market for it, but the fear of piracy was the real reason. Either way, this unofficial PC version is some way off from the final product. As you can see, it's still very rough, but there's only been one release so far, and I'm sure it will get better.
Star Wars: Revenge of the Sith is a licensed game that's really just a standard action experience. It reminds me of those Lord of the Rings games we covered in the previous video. The port is fine, I suppose. Widescreen doesn't work properly because it just stretches the screen. Also, MSI After Burner couldn't hook into the pipeline, so I had no way of getting accurate metrics.
Just know that it was running at 30 frames and seemed to dip into the mid20s at regular intervals. Oh, and you have to change settings with a config file. The SSX3 Remp has a texture pack built straight into it, so it already comes on PC looking better than the original game on Xbox. The developer boasts about several enhanced features, including two-player split screen and true widescreen while in game. Menus remain 4x3, though. It's unequivocally an
excellent way to play this gem of a game. There is also an SSX tricky recmp, and I'll keep that one in the oven for next time. There were numerous differences between Nightfire on consoles and its equivalent on PC. It's not correct to assume that one was necessarily better than the other, but certainly most gamers preferred to play Nightfire on Xbox or PS2. The biggest difference, of course, were the driving sections, which were missing on PC,
although you did have mouse and keyboard at least. But now, the Xbox version, which everybody admits is the best looking, has been ported to the old computer, and now it too has mouse and keyboard support. The game is fully playable on Zemu, in case you didn't know. But this unofficial port is far superior. The scope reticule isn't stretched in widescreen either, although human characters seem to do some weird stuff with the 16x9 aspect ratio.
Chaos Bleeds was the second Buffy game to be released on sixth gen consoles. I rather preferred the first one just because it had better level design. Still, this is yet another console exclusive that never got a PC port. Don't expect deep gameplay mechanics.
Buffy games are purely for those looking for nostalgia trips. Ratchet and Clank: A Crack in Time has been playable on RPCS3 for over a year now and with decent performance on medium-range hardware. Unfortunately, the same cannot be said of this ReMP, which takes a nose dive with its frames when in more open environments. There's also a noticeable audio crackle when the frame rate starts dipping down to 30. I'm not really troubled by it since it already is fully
playable with emulation as stated already and I'm sure performance will improve. At the time of this video, there were only two releases, so there's plenty of time to fix everything. Folklore was weird and wonderful, delving into Celtic mythology like no other game. It was an early release on the PS3, so it didn't really push boundaries, but it was still a game worth playing. The decomp is decent, but what makes it desirable over emulation